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ChronoDistanceFactor
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Flag: | ChronoDistanceFactor |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | 32 |
Applicable to: | [General] |
This flag is used in determining the time in frames that it takes for a unit with Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} (chronoshift) to phase in1 after moving to a new location.
If [General]→ChronoTrigger=yes and the unit moves a sufficient distance in leptons of at least [General]→ChronoRangeMinimum, the following formula is used to calculate phase in time:
time = distance / ChronoDistanceFactor
Actual phase-in time can never be less than [General]→ChronoMinimumDelay.
See also
Notes
1 ↑ While a unit is phasing in it cannot move or fire any weapons, but it can still take damage and perform some auxilliary functions such as deploying.