ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "DeaccelerationFactor"

From ModEnc
Jump to: navigation, search
 
Line 1: Line 1:
 
{{DeeZireInclusion}}<br />
 
{{DeeZireInclusion}}<br />
 
Percentage multiple over-ride (reduction) to apply to the object's Speed= if it is ending movement.
 
Percentage multiple over-ride (reduction) to apply to the object's Speed= if it is ending movement.
 +
 +
Example of Use:
 +
 +
DeaccelerationFactor=0.7
 +
DeaccelerationFactor=0.8
 +
 +
Meaning that it will slow down to seventy percent before stopping in the first example and 80% in the second.

Revision as of 03:39, 7 December 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DeaccelerationFactor
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Percentage multiple over-ride (reduction) to apply to the object's Speed= if it is ending movement.

Example of Use:

DeaccelerationFactor=0.7 DeaccelerationFactor=0.8

Meaning that it will slow down to seventy percent before stopping in the first example and 80% in the second.