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Difference between revisions of "DemandLoadBuildup"

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If set, the buildup image for this building is only loaded from the disk when it is required on the battlefield, as opposed to preloading it during the loading screen.
 
If set, the buildup image for this building is only loaded from the disk when it is required on the battlefield, as opposed to preloading it during the loading screen.
 
=== Note ===
 
 
If set, the buildup animation of this building is loaded from and '''must''' be located in and '''only''' in ISOTEMP.MIX and/or ISOSNOW.MIX. Otherwise the game will crash.
 
  
 
== In {{ra2}} and {{yr}} ==
 
== In {{ra2}} and {{yr}} ==

Revision as of 13:29, 9 March 2017

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DemandLoadBuildup
File(s): art(md).ini
Values: boolean
Default: no
Applicable to: BuildingTypes

Cc cnrdelete-all.pngLogic related to DemandLoadBuildup, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



If set, the buildup image for this building is only loaded from the disk when it is required on the battlefield, as opposed to preloading it during the loading screen.

In Red Alert 2 and Yuri's Revenge

Has no effect - not loaded from the ini files.

See Also