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Difference between revisions of "DeployFireWeapon"
From ModEnc
(updated from DeeZire's description) |
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− | {{ | + | {{Flag |
− | Specifies which weapon this object uses when it is deployed to fire. | + | |name={{PAGENAME}} |
+ | |files={{Categ|ini=rules}} | ||
+ | |types={{Categ|Technoes}} | ||
+ | |values={{values|unsigned integers}} | ||
+ | |default=1 | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | }} | ||
+ | |||
+ | Specifies which weapon this object uses when it is deployed to fire. Only '0' (meaning [[Primary]] and [[ElitePrimary]]) and '1' ([[Secondary]] and [[EliteSecondary]]) are valid. |
Revision as of 16:14, 11 April 2014
Flag: | DeployFireWeapon |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | 1 |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Specifies which weapon this object uses when it is deployed to fire. Only '0' (meaning Primary and ElitePrimary) and '1' (Secondary and EliteSecondary) are valid.