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Difference between revisions of "ElectricAssault"

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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and determines that this warhead can only affect objects owned by the same player which have Overpowerable=yes set. This is only used for the Tesla Troopers' Secondary= weapon and is used for the effect where he can 'charge up' the Tesla Coils. The warhead attributes no damage - see the Overpowerable= entry for more details.
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values={{Values|bool|}}
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|types={{Categ|Warheads}}
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|ra2=yes
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|yr=yes
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}}
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Can be set to 'yes' or 'no' and determines that this warhead can only affect objects owned by the same player which have Overpowerable=yes set.  
  
 +
This is only used for the Tesla Troopers' Secondary= weapon and is used for the effect where he can 'charge up' the Tesla Coils. The warhead attributes no damage - see the [[Overpowerable|Overpowerable]] for more details.
  
 
Hardcoded:Only works for infantry.
 
Hardcoded:Only works for infantry.

Revision as of 11:04, 11 September 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ElectricAssault
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: Warheads


Can be set to 'yes' or 'no' and determines that this warhead can only affect objects owned by the same player which have Overpowerable=yes set.

This is only used for the Tesla Troopers' Secondary= weapon and is used for the effect where he can 'charge up' the Tesla Coils. The warhead attributes no damage - see the Overpowerable for more details.

Hardcoded:Only works for infantry.