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Difference between revisions of "Events"
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Events are, obviously, conditions that, once met, fire their corresponding [[Maps/Triggers|Trigger]]. Different games have different available Events and code for them. | Events are, obviously, conditions that, once met, fire their corresponding [[Maps/Triggers|Trigger]]. Different games have different available Events and code for them. |
Revision as of 15:38, 13 September 2006
This page should correctly be named "[Events]"; it is wrong due to technical restrictions.
Events are, obviously, conditions that, once met, fire their corresponding Trigger. Different games have different available Events and code for them.
Section
TD/CO
Section didn't exist, events were specified inline in the [Triggers] section with only one condition per trigger.
RA/CS/AM
Section didn't exist, events were specified inline in the [Triggers] section with up to two conditions per trigger.
TS/FS
The typical [Events] section looks like this:
[Events] ID=NUM,E1,E1P1,E1P2 ID1=NUM2,E1,E1P1,E1P2,E2,E2P1,E2P2
The meanings are as follows:
String | Meaning |
---|---|
ID | The Event's ID. Has to be the same as the Trigger's ID. |
NUM | Amount of conditions in this Event. |
E1 | The first condition (its index in the Available Events list) |
E1P1 | The first parameter for E1, defaults to 0 |
E1P2 | The second parameter for E1, defaults to 0 |
Additional conditions are listed in the same manner.
RA2/YR
The typical section looks exactly like in TS, except certain conditions take on a third parameter - a string:
[Events]
ID=NUM,E1,E1P1,E1P2
ID1=NUM2,E1,E1P1,E1P2,E1P3,E2,E2P1,E2P2
String | Meaning |
---|---|
ID | The Event's ID. Has to be the same as the Trigger's ID. |
NUM | Amount of conditions in this Event. |
E1 | The first condition (its index in the Available Events list) |
E1P1 | The first parameter for E1, defaults to 0 |
E1P2 | The second parameter for E1, defaults to 0 |
E1P3 | The third (optional) parameter for E1 |
Again, additional conditions are specified in the same manner.