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INI

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Revision as of 16:46, 8 February 2005 by DCoder (talk | contribs) (Reverted edit of 68.43.101.155, changed back to last version by Blade)
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The INI-files are the key part of modding any C&C-game from RA to Generals/Zero Hour. Although the system of the INIs changed with the engines, even today they're still there. INIs can either be modified via a text/INI-editor or TibEd, while most in the community do not recommend the latter. For more information on what the individual file does, click on it's name.

The INIs

Red Alert/Counterstrike/Aftermath

INIs located in redalert.mix --> local.mix, expand1.mix and expand2.mix

Tiberian Sun/FireStorm

INIs located in tibsun.mix --> local.mix, patch.mix (this version is used by most recent patch), expand01.mix

Scrambled/String-INIs

These INIs' names were either not given correctly by XCC mixer, or have no useful name. They all seem to consist of localization strings.

  • B3C17994
  • B8152851
  • CFD7E82A
  • D2D2D892
  • E1CE9B49
  • FCCBABF1


Red Alert 2/Yuri's Revenge

INIs located in ra2.mix --> local.mix, ra2md.mix --> localmd.mix, expandmd01.mix (this version is the one used by most recent YR patch)
The md-suffix is present in YR-INIs (Mission Disk). If you are modding YR, you have to use the md-INIs, i.e. rulesmd.ini instead of rules.ini.


Generals/Zero Hour

(As I have not started looking into Generals yet, some Gen Modder should fill this gap)