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Difference between revisions of "Image"

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(Rewrite // boy, this one has a ton of categs)
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{{DeeZireInclusion}}<br />
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{{Flag
The ART.INI entry of this object which details its image data. The game defaults to expecting to find a section in ART.INI with the same name as this object unless you specify a different one with this tag.<br />
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|name={{PAGENAME}}
  <br />
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|files={{Categ|Rules(md).ini}}
ImpactLandSound=<br />
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|values=Strings (References to art(md).ini sections) or unsigned integers
Specifies the sound made by this AircraftType which has Crashable=yes set when it crashes to the ground after being shot down. Can be set to any valid entry from the SOUND.INI file.
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|special=None
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|default=same as section name
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|types= Depending on the file:
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;{{TTL|Rules(md).ini}}
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: {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}, {{Categ|Projectile|Projectiles}}, {{Categ|ParticleSystems}}, {{Categ|Particles}}, {{Categ|OverlayTypes}}, {{Categ|Tiberiums}}, {{Categ|VoxelAnims}}
 +
;{{TTL|Art(md).ini}}
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: {{Categ|Animations}}
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|games=[[RA]] (where applicable), [[TS]], [[RA2]], [[YR]]
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}}
 +
 
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<!-- whytf is that header glued to the box? -->
 +
This flag has several meanings:
 +
 
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== On {{TTL|Tiberiums}} ==
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{{NeedsTesting}}
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The comments say
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  '';image to use &#91;1=small, 2=large, 3=vine&#93;''
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, but little more is known.
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== On all other objects ==
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Specifies the section from {{Tt|[[Art|art(md).ini]]}} contains this object's graphical representation parameters such as cameos, firing offsets, and the like.
 +
(See also [[How The Engine Uses Files]].)
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''Note:'' This flag does not work on InfantryTypes, VehicleTypes and most likely AircraftTypes and BuildingTypes in art(md).ini sections. This is evident by looking at the following code snippets from unmodded artmd.ini:
 +
[CAML]
 +
Image=JOSH
 +
 +
[BFRT]
 +
Image=SREF

Revision as of 07:28, 12 July 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Image
File(s): Rules(md).ini
Values: Strings (References to art(md).ini sections) or unsigned integers
Special Values: None
Default: same as section name
Applicable to: Depending on the file:
Template:TTL
InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, Projectiles, ParticleSystems, Particles, OverlayTypes, Tiberiums, VoxelAnims
Template:TTL
Animations


This flag has several meanings:

On Template:TTL

This needs testing
Cc mouse.png
The following section contains information that has not been personally confirmed by the revision's author; readers are encouraged to test it themselves and update the section accordingly.


The comments say

;image to use [1=small, 2=large, 3=vine]

, but little more is known.

On all other objects

Specifies the section from art(md).ini contains this object's graphical representation parameters such as cameos, firing offsets, and the like. (See also How The Engine Uses Files.)

Note: This flag does not work on InfantryTypes, VehicleTypes and most likely AircraftTypes and BuildingTypes in art(md).ini sections. This is evident by looking at the following code snippets from unmodded artmd.ini:

[CAML]
Image=JOSH

[BFRT]
Image=SREF