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Difference between revisions of "Image"

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(Damn Template:TTL needs tuning)
m (fixed template, header, newline, minor style)
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|games=[[RA]] (where applicable), [[TS]], [[RA2]], [[YR]]
 
|games=[[RA]] (where applicable), [[TS]], [[RA2]], [[YR]]
 
}}
 
}}
 
+
{{clr}}<br>
 
<!-- whytf is that header glued to the box? -->
 
<!-- whytf is that header glued to the box? -->
This flag has several meanings:
+
:''This flag has several meanings:''
 
 
== On {{TTL|Tiberiums}} ==
 
  
{{NeedsTesting}}
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== On '''{{TTL|Tiberiums}}''' ==
 +
{{NeedTesting}}
  
 
The comments say
 
The comments say

Revision as of 12:26, 12 July 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Image
File(s): Rules(md).ini, Art(md).ini
Values: Strings (References to art(md).ini sections) or unsigned integers
Special Values: None
Default: same as section name
Applicable to: Depending on the file:
Rules(md).ini
InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, Projectiles, ParticleSystems, Particles, OverlayTypes, Tiberiums, VoxelAnims
Art(md).ini
Animations




This flag has several meanings:

On Template:TTL

Template:NeedTesting

The comments say

;image to use [1=small, 2=large, 3=vine]

, but little more is known.

On all other objects

Specifies the section from art(md).ini contains this object's graphical representation parameters such as cameos, firing offsets, and the like. (See also How The Engine Uses Files.)

Note: This flag does not work on InfantryTypes, VehicleTypes and most likely AircraftTypes and BuildingTypes in art(md).ini sections. This is evident by looking at the following code snippets from unmodded artmd.ini:

[CAML]
Image=JOSH

[BFRT]
Image=SREF