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Image

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On most objects in rules(md).ini

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Image
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: art(md).ini sections)
Default: same as section name
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, Projectiles, ParticleSystems, Particles, OverlayTypes, VoxelAnims


Specifies the section from art(md).ini which contains this object's graphical representation parameters such as cameos, firing offsets, and the like. (See also How The Engine Uses Files.)

On Tiberiums

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Image
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: ?
Applicable to: Tiberiums


Template:NeedTesting

Depending on the value given (0 to 4), the game will use a certain index in the OverlayTypes array, plus the following 11 entries.

in TS

  • Image=0 and Image=1 will use OverlayType index #102.
  • Image=2 will use OverlayType index #28 and will only use that one entry, it is hardcoded to use only one entry.
  • Image=3 will use OverlayType index #127.
  • Image=4 will use OverlayType index #150.

In YR

  • Image=2 will use OverlayType index #27 and will only use that one entry, it is hardcoded to use only one entry.
  • Image=3 will use OverlayType index #127.
  • Image=4 will use OverlayType index #147.
  • All other values will use OverlayType index #102.

On Animations and other objects in art(md).ini

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Image
File(s): art(md).ini
Values: Strings: Normal text. (Limited to: art(md).ini sections)
Default: same as section name
Applicable to: BuildingTypes, Animations


When used in art(md).ini, this flag also refers to an art(md).ini section as well, but it only uses the referred section to derive a filename of the SHP file to use.

This flag does not work on InfantryTypes, VehicleTypes and AircraftTypes in art(md).ini sections. This is evident by looking at the following code snippets from unmodded artmd.ini:

[CAML]
Image=JOSH
 
[BFRT]
Image=SREF