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InfDeath

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Flag: InfDeath
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Indicates the animation effect to apply to an InfantryType if it is destroyed by this warhead. The value can be set to any of the following;-

0 = no special effect - the InfantryType is instantly removed		} special case
1 = the Die1= images from the units 'sequence' in ART.INI is used } bullets death
2 = the Die2= images from the units 'sequence' in ART.INI is used } explosion death
3 = animation defined by the InfantryExplode= statement is used } air death
4 = animation defined by the FlamingInfantry= statement is used } burning death

5 = animation #1 (the second entry) from the [Animations] list is used } electric death

6 = animation defined by the InfantryHeadPop= statement is used	} mind melt death
7 = animation defined by the InfantryNuked= statement is used } radiation death
(YR) 8 = animation defined by the InfantryVirus= statement is used } poison death
(YR) 9 = animation defined by the InfantryMutate= statement is used } genetic mutation death
(YR) 10 = animation defined by the InfantryBrute= statement is used } smashed to death