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IonBeam

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Revision as of 20:18, 8 September 2006 by Nighthawk200 (talk | contribs) (Added link to map action)
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Flag: IonBeam
File(s): Rules(md).ini
Values: Strings (Names of Animations)
Special Values: None
Default: null
Applicable to: General


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Logic related to IonBeam, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

Specifies the first animation played when a Super Weapon with Type=IonCannon is activated.

This animation however is the primary animation played whenever the 'Ion Cannon Strike' map Action is used, along with the animation defined by IonBlast