ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "IonBlast"

From ModEnc
Jump to: navigation, search
(Confirmed Genetic Converter link to IonBlast)
m (Replacing Template:TTL with Template:F.)
 
(2 intermediate revisions by 2 users not shown)
Line 6: Line 6:
 
|default=null
 
|default=null
 
|types={{Categ|General}}
 
|types={{Categ|General}}
|games=[[TS]]
+
|ts=yes
 +
|fs=yes
 +
|ets=yes
 +
|yr=yes
 +
|rp=yes
 
}}
 
}}
 +
Specifies the animation played when a Super Weapon with {{f|Type|IonCannon|link}} hits the ground (and/or its target). Both this animation and the one set under {{f|IonBeam|link}} are played at the same time.<br>
 +
In {{yr}}, a Super Weapon with {{f|Type|GeneticConverter|link}} also uses this animation as the "blast wave".
  
Specifies the second animation played when a Super Weapon with {{TTL|Type|{{Categ|IonCannon}}}} is activated. Both this animation and <tt>[[IonBeam]]</tt> animation are played at the same time.
+
==RockPatch Info==
<i>Now confirmed:</i>In YR, a Super Weapon with {{TTL|Type|{{Categ|GeneticConverter}}}} also uses this animation as the 'blast wave'. <br>Also, this anim is used whenever the 'Ion Cannon Strike' map action is used, in this case it is used as the blast wave. ~ [[User:Nighthawk200|Nighthawk200]] 20:16, 8 September 2006 (CEST)
+
[[Image:Rpo.png]] In RockPatch version CE and higher, this animation is also played when any Super Weapon with {{f|Type|IonCannon|link}} strikes the designated location along with the animation specified in {{f|IonBeam|link}}. As this anim is used with the Genetic Mutator as well, if you are using both Super Weapon types, then try to use an animation suitable to both.

Latest revision as of 10:13, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IonBlast
File(s): Rules(md).ini
Values: Strings (Names of Animations)
Special Values: None
Default: null
Applicable to: General


Specifies the animation played when a Super Weapon with Type=IonCannon hits the ground (and/or its target). Both this animation and the one set under IonBeam are played at the same time.
In Yuri's Revenge, a Super Weapon with Type=GeneticConverter also uses this animation as the "blast wave".

RockPatch Info

Rpo.png In RockPatch version CE and higher, this animation is also played when any Super Weapon with Type=IonCannon strikes the designated location along with the animation specified in IonBeam. As this anim is used with the Genetic Mutator as well, if you are using both Super Weapon types, then try to use an animation suitable to both.