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Difference between revisions of "IonBlast"

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(Rewrite)
(Linked to Categ:IonCannon and Categ:NeedTesting)
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{{Obsolete}}
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Specifies the second animation played when a Super Weapon with {{TTL|Type|{{Categ|IonCannon}}}} is activated. Both this animation and <tt>[[IonBeam]]</tt> animation are played at the same time.
  
Specifies the second animation played when a Super Weapon with <tt>[[Type]]=IonCannon</tt> is activated. Both this animation and <tt>[[IonBeam]]</tt> animation are played at the same time.
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{{NeedTesting}}
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In YR, a Super Weapon with {{TTL|Type|{{Categ|GeneticConverter}}}} also uses this animation.

Revision as of 10:10, 11 June 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IonBlast
File(s): Rules(md).ini
Values: Strings (Names of Animations)
Special Values: None
Default: null
Applicable to: General


Specifies the second animation played when a Super Weapon with Template:TTL is activated. Both this animation and IonBeam animation are played at the same time.


Template:NeedTesting

In YR, a Super Weapon with Template:TTL also uses this animation.