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Difference between revisions of "MaxDamage"

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{{DeeZireInclusion}}<br />
+
{{Flag
 +
|name={{PAGENAME}}
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|files={{Categ|ini=rules}}
 +
|values={{values|unsigned integers}}
 +
|special=None
 +
|default=0
 +
|types={{Categ|CombatDamage}}
 +
|ra=yes
 +
|co=yes
 +
|cs=yes
 +
|am=yes
 +
|td=yes
 +
|ts=yes
 +
|fs=yes
 +
|hp=yes
 +
|ra2=yes
 +
|yr=yes
 +
|ares=yes
 +
}}
 
Maximum amount of damage inflicted per shot after all adjustments.
 
Maximum amount of damage inflicted per shot after all adjustments.
 +
For example, if it is set to 0, conventional weapons will not be able to cause damage.

Latest revision as of 13:27, 17 August 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MaxDamage
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Special Values: None
Default: 0
Applicable to: CombatDamage


Maximum amount of damage inflicted per shot after all adjustments.

For example, if it is set to 0, conventional weapons will not be able to cause damage.