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Difference between revisions of "NonVehicle"

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{{DeeZireInclusion}}<br />
 
{{DeeZireInclusion}}<br />
Can be set to 'yes' or 'no' and determines whether or not this VehicleType is not considered a vehicle. This was used in Tiberian Sun to prevent such units being repaired on a Service Depot and Carryall=yes units from picking them up (such units were VehicleTypes but considered as being infantry). This is also meant to prevent vehicles getting an 'enter' cursor over them when an InfantryType with VehicleThief=yes set is ordered to attack them (thus preventing them from being stolen). Appears to work correctly in Yuri's Revenge; use of this tag on a VehicleType appears to prevent: InfantryTypes with VehicleThief=yes set from hijacking them, survivors emerging from the unit if it is destroyed, and being repaired by repair weapons (Repair IFV's RepairBullet, for example). Service Depots and the like can still repair VehicleTypes with NonVehicle=yes.
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Can be set to 'yes' or 'no' and determines whether or not this VehicleType is not considered a vehicle. This is meant to prevent vehicles getting an 'enter' cursor over them when an InfantryType with VehicleThief=yes set is ordered to attack them (thus preventing them from being stolen). Appears to work correctly in Yuri's Revenge; use of this tag on a VehicleType appears to prevent: InfantryTypes with VehicleThief=yes set from hijacking them, survivors emerging from the unit if it is destroyed, and being repaired by repair weapons (Repair IFV's RepairBullet, for example). Service Depots and the like can still repair VehicleTypes with NonVehicle=yes.

Latest revision as of 09:17, 13 November 2013

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: NonVehicle
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and determines whether or not this VehicleType is not considered a vehicle. This is meant to prevent vehicles getting an 'enter' cursor over them when an InfantryType with VehicleThief=yes set is ordered to attack them (thus preventing them from being stolen). Appears to work correctly in Yuri's Revenge; use of this tag on a VehicleType appears to prevent: InfantryTypes with VehicleThief=yes set from hijacking them, survivors emerging from the unit if it is destroyed, and being repaired by repair weapons (Repair IFV's RepairBullet, for example). Service Depots and the like can still repair VehicleTypes with NonVehicle=yes.