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Difference between revisions of "OverloadDamage"
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− | {{ | + | {{Flag |
− | This | + | |name={{PAGENAME}} |
− | + | |files={{Categ|ini=rules}} | |
+ | |types={{Categ|CombatDamage}} | ||
+ | |values={{values|intlist|unsigned integers}} | ||
+ | |default=none | ||
+ | |yr=yes | ||
+ | }} | ||
+ | |||
+ | This tag defines the damage that the owner of a <tt>[[InfiniteMindControl]]=yes</tt> weapon takes every [[OverloadFrames]] amount frames. | ||
+ | |||
+ | ==See also== | ||
+ | * [[InfiniteMindControl]] | ||
+ | * [[OverloadCount]] | ||
+ | * [[OverloadFrames]] |
Latest revision as of 19:18, 25 May 2015
Flag: | OverloadDamage |
File(s): | rules(md).ini |
Values: | Comma-separated list of integers. (Limited to: unsigned integers) |
Default: | none |
Applicable to: | CombatDamage |
This tag defines the damage that the owner of a InfiniteMindControl=yes weapon takes every OverloadFrames amount frames.