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Difference between revisions of "OverloadFrames"

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{{DeeZireInclusion}}<br />
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{{Flag
Determines how many frames are to elapse between damaging the Mastermind Tank by OverloadDamage=.<br />
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|name={{PAGENAME}}
(Yuri's Revenge Only)
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|files={{Categ|ini=rules}}
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|types={{Categ|CombatDamage}}
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|values={{values|intlist|unsigned integers}}
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|default=none
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|yr=yes
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}}
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Specifies the frame delay between applying damage to the owner of a <tt>[[InfiniteMindControl]]=yes</tt> weapon. Each number corresponds to the appropriate stage from [[OverloadCount]].
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==See also==
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* [[InfiniteMindControl]]
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* [[OverloadCount]]
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* [[OverloadDamage]]

Latest revision as of 19:18, 25 May 2015

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: OverloadFrames
File(s): rules(md).ini
Values: Comma-separated list of integers. (Limited to: unsigned integers)
Default: none
Applicable to: CombatDamage


Specifies the frame delay between applying damage to the owner of a InfiniteMindControl=yes weapon. Each number corresponds to the appropriate stage from OverloadCount.

See also