ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "PrerequisiteFactory"

From ModEnc
Jump to: navigation, search
(Specified BuildingTypes, as the AI ignores Prerequisite for UnitTypes.)
 
Line 17: Line 17:
 
{{bugs}}
 
{{bugs}}
  
When determining if it can build an object that has {{tt|FACTORY}} as its [[prerequisite]], the AI actually checks for buildings listed in {{f|BuildWeapons|link}} and not {{f|{{PAGENAME}}}}.
+
When determining if it can build a [[BuildingTypes|building]] that has {{tt|FACTORY}} as its [[prerequisite]], the AI actually checks for buildings listed in {{f|BuildWeapons|link}} and not {{f|{{PAGENAME}}}}.

Latest revision as of 08:31, 19 April 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: PrerequisiteFactory
File(s): Rules(md).ini
Values: Comma-separated list of strings (names of BuildingTypes)
Default: null
Applicable to: General


Lists BuildingTypes that count as FACTORY in the prerequisite system.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

When determining if it can build a building that has FACTORY as its prerequisite, the AI actually checks for buildings listed in BuildWeapons and not PrerequisiteFactory.