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Difference between revisions of "ProduceCashStartup"

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{{DeeZireInclusion}}<br />
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{{Flag
Specifies the amount of credits that are allocated to the owner of this BuildingType when they first obtain ownership of it.
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values={{values|integers}}
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|default=0
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|types={{categ|BuildingTypes}}
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|ra2=yes
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|yr=yes
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}}
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Specifies the amount of credits given to the player who captures this building from a neutral owner. This is part of the oil derrick tech structure logic.
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The credits are granted each time a building is captured from a {{f|MultiplayPassive|yes|link}} house, not only the first time. The credits are transferred even if the new owner's power level is low and the building is {{f|Powered|yes|link}}.
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Negative values to take credits from the capturing player are not supported in Vanilla RA2 or YR. However Ares.dll adds its support since 0.9.
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{{bugs}}
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See {{f|ProduceCashDelay|link}}.
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== See also ==
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* [[ProduceCashAmount]]
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* [[ProduceCashDelay]]

Latest revision as of 13:07, 14 March 2016

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Flag: ProduceCashStartup
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: BuildingTypes


Specifies the amount of credits given to the player who captures this building from a neutral owner. This is part of the oil derrick tech structure logic.

The credits are granted each time a building is captured from a MultiplayPassive=yes house, not only the first time. The credits are transferred even if the new owner's power level is low and the building is Powered=yes.

Negative values to take credits from the capturing player are not supported in Vanilla RA2 or YR. However Ares.dll adds its support since 0.9.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

See ProduceCashDelay.

See also