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Difference between revisions of "Sensors"

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(It's kind of sad when information is blatantly wrong..)
m (*sigh* only an "s" away from perfection..)
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This flag determines whether or not a [[TechnoType]] can fully uncloak (as opposed to simply revealing) [[Cloakable|cloaked]] units occupying an adjacent [[cell]].
 
This flag determines whether or not a [[TechnoType]] can fully uncloak (as opposed to simply revealing) [[Cloakable|cloaked]] units occupying an adjacent [[cell]].
  
{{TTL|Sensors}} works independently from {{TTL|SensorArray}} and {{TTL|SensorSight}}.
+
{{TTL|Sensors}} works independently from {{TTL|SensorArray}} and {{TTL|SensorsSight}}.

Revision as of 22:33, 28 May 2008

In Red Alert

Template:NeedTesting

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Sensors
File(s): rules(md).ini
Values: boolean
Default: false
Applicable to: VehicleTypes


This flag determines whether or not a VehicleType can detect cloaked units within the Template:TTL of its Template:TTL weapon.

In Tiberian Sun and Red Alert 2

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Sensors
File(s): rules(md).ini
Values: boolean
Default: false; true (for InfantryTypes)
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



This flag determines whether or not a TechnoType can fully uncloak (as opposed to simply revealing) cloaked units occupying an adjacent cell.

Template:TTL works independently from Template:TTL and Template:TTL.