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Difference between revisions of "ShrapnelWeapon"

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(Added incomplete template - D, I cannot figure out from your table where the hell this gets listed.)
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'''Note:''' Like with <tt>[[AirburstWeapon]]</tt>, this weapon has to be attached to some (potentially dummy) unit, so that the game loads this weapon at startup time. Failing to do so will result in [[Internal Error]]s whenever the shrapnel effect is supposed to fire.
 
'''Note:''' Like with <tt>[[AirburstWeapon]]</tt>, this weapon has to be attached to some (potentially dummy) unit, so that the game loads this weapon at startup time. Failing to do so will result in [[Internal Error]]s whenever the shrapnel effect is supposed to fire.
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{{Automatictypelist}}

Revision as of 08:34, 14 April 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ShrapnelWeapon
File(s): rules(md).ini
Values: Strings (Names of Weapons)
Default: none
Applicable to: Projectiles


If set, the warhead will fire this weapon upon detonation, from the impact point, if the impact point is not inside a structure. The amount of shots to fire is set by ShrapnelCount=.
This is used for the Prism Tank reflection effect.

Note: Like with AirburstWeapon, this weapon has to be attached to some (potentially dummy) unit, so that the game loads this weapon at startup time. Failing to do so will result in Internal Errors whenever the shrapnel effect is supposed to fire.

Cc documentinfo.png Automatic List Inclusion

Objects used as values for this flag are automatically listed under the appropriate internal array. However no harm can be done by listing them manually.