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Difference between revisions of "TiberiumStrength"
From ModEnc
(Added obsolete template.) |
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|ini=rules}} | ||
+ | |types={{Categ|CombatDamage}} | ||
+ | |values={{values|integers}} | ||
+ | |default=10 | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |tsobsolete=yes | ||
+ | }} | ||
+ | |||
+ | Introduced in Tiberian Sun, this tag is read but does not have an effect in any game. |
Latest revision as of 13:15, 4 April 2024
Flag: | TiberiumStrength |
File(s): | rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 10 |
Applicable to: | CombatDamage |
Logic related to TiberiumStrength, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge. |
Introduced in Tiberian Sun, this tag is read but does not have an effect in any game.