Difference between revisions of "VeteranArmor"
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− | |default=1 | + | |default=1.0 |
|types=N/A | |types=N/A | ||
|games=[[TS]], [[RA2]], [[YR]] | |games=[[TS]], [[RA2]], [[YR]] | ||
}} | }} | ||
− | This is | + | This is one of the several Veteran Factors that control the bonuses given by <tt>[[VeteranAbilities]]</tt> and <tt>[[EliteAbilities]]</tt>. {{tt|VeteranArmor}} divides received damage by the specified factor for units that benefit from the STRONGER promotional bonus. Contrary to popular belief, these bonuses do ''not'' stack, meaning that a STRONGER elite bonus will '''not''' further increase the armor of a unit with a STRONGER veteran bonus. |
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− | + | Because {{tt|VeteranArmor}} is applied as a divisor to damage recieved, it is typically more effectual than if it were simply a multiplier to the unit's <tt>[[Strength]]</tt>. This is because damage is only applied in solid integers; any decimals are simply knocked off. | |
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+ | '''Example:''' if the unit's {{tt|Strength}} is 1000, and each hit deals 100 base damage, it would take 16 hits to destroy the unit (assuming {{tt|VeteranArmor{{Equal}}1.5}}). | ||
+ | : '''100 / 1.5 = 66.666666. ''Decimals are dropped.'' 66 * 16 = 1056.''' | ||
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+ | The armor bonus is even ''more'' effectual the less base damage each hit the weapon inflicts. | ||
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+ | '''Example:''' If the unit's {{tt|Strength}} is again 1000, but each hit now deals only '''10''' base damage, it would take 167 hits to destroy the unit, as opposed to 160 if the armor was applied as a straight multiplier to {{tt|Strength}}. | ||
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+ | [[Category:General Flags]] | ||
+ | [[Category:Rules(md).ini Flags]] | ||
[[Category:INI Flags]] | [[Category:INI Flags]] | ||
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Revision as of 18:07, 25 August 2006
Flag: | VeteranArmor |
File(s): | rules(md).ini |
Values: | float |
Special Values: | none |
Default: | 1.0 |
Applicable to: | N/A |
This is one of the several Veteran Factors that control the bonuses given by VeteranAbilities and EliteAbilities. VeteranArmor divides received damage by the specified factor for units that benefit from the STRONGER promotional bonus. Contrary to popular belief, these bonuses do not stack, meaning that a STRONGER elite bonus will not further increase the armor of a unit with a STRONGER veteran bonus.
Because VeteranArmor is applied as a divisor to damage recieved, it is typically more effectual than if it were simply a multiplier to the unit's Strength. This is because damage is only applied in solid integers; any decimals are simply knocked off.
Example: if the unit's Strength is 1000, and each hit deals 100 base damage, it would take 16 hits to destroy the unit (assuming VeteranArmor=1.5).
- 100 / 1.5 = 66.666666. Decimals are dropped. 66 * 16 = 1056.
The armor bonus is even more effectual the less base damage each hit the weapon inflicts.