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VeteranArmor

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Revision as of 18:07, 25 August 2006 by Vinifera7 (talk | contribs) (defeating false assumptions one page at a time; complete rewrite)
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Flag: VeteranArmor
File(s): rules(md).ini
Values: float
Special Values: none
Default: 1.0
Applicable to: N/A


This is one of the several Veteran Factors that control the bonuses given by VeteranAbilities and EliteAbilities. VeteranArmor divides received damage by the specified factor for units that benefit from the STRONGER promotional bonus. Contrary to popular belief, these bonuses do not stack, meaning that a STRONGER elite bonus will not further increase the armor of a unit with a STRONGER veteran bonus.


Because VeteranArmor is applied as a divisor to damage recieved, it is typically more effectual than if it were simply a multiplier to the unit's Strength. This is because damage is only applied in solid integers; any decimals are simply knocked off.

Example: if the unit's Strength is 1000, and each hit deals 100 base damage, it would take 16 hits to destroy the unit (assuming VeteranArmor=1.5).

100 / 1.5 = 66.666666. Decimals are dropped. 66 * 16 = 1056.


The armor bonus is even more effectual the less base damage each hit the weapon inflicts.

Example: If the unit's Strength is again 1000, but each hit now deals only 10 base damage, it would take 167 hits to destroy the unit, as opposed to 160 if the armor was applied as a straight multiplier to Strength.