ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "VeteranSight"
From ModEnc
(defeating false assumptions one page at a time; complete rewrite) |
Nighthawk200 (talk | contribs) m (Template Updated) |
||
Line 3: | Line 3: | ||
|files=rules(md).ini | |files=rules(md).ini | ||
|values=float | |values=float | ||
− | |||
|default=1.0 | |default=1.0 | ||
|types=N/A | |types=N/A | ||
− | | | + | |ts=yes |
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
}} | }} | ||
Revision as of 00:50, 5 April 2007
Flag: | VeteranSight |
File(s): | rules(md).ini |
Values: | float |
Default: | 1.0 |
Applicable to: | N/A |
This is one of the several Veteran Factors that control the bonuses given by VeteranAbilities and EliteAbilities. VeteranSight is a straight multiplier to the Sight of units that benefit from the SIGHT promotional bonus. Contrary to popular belief, these bonuses do not stack, meaning that a SIGHT elite bonus will not further increase the sight of a unit with a SIGHT veteran bonus.
Example: if the unit's Sight is 6, then it would be increased to 9 (assuming VeteranCombat=1.5).
- 6 * 1.5 = 9.