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Difference between revisions of "VeteranSight"
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This is one of the several Veteran Factors that control the bonuses given by <tt>[[VeteranAbilities]]</tt> and <tt>[[EliteAbilities]]</tt>. {{tt|VeteranSight}} is a straight multiplier to the <tt>[[Sight]]</tt> of units that benefit from the SIGHT promotional bonus. Contrary to popular belief, these bonuses do ''not'' stack, meaning that a SIGHT elite bonus will '''not''' further increase the sight of a unit with a SIGHT veteran bonus. | This is one of the several Veteran Factors that control the bonuses given by <tt>[[VeteranAbilities]]</tt> and <tt>[[EliteAbilities]]</tt>. {{tt|VeteranSight}} is a straight multiplier to the <tt>[[Sight]]</tt> of units that benefit from the SIGHT promotional bonus. Contrary to popular belief, these bonuses do ''not'' stack, meaning that a SIGHT elite bonus will '''not''' further increase the sight of a unit with a SIGHT veteran bonus. | ||
− | '''Example:''' if the unit's {{tt|Sight}} is 6, then it would be increased to 9 (assuming {{tt| | + | '''Example:''' if the unit's {{tt|Sight}} is 6, then it would be increased to 9 (assuming {{tt|VeteranSight{{Equal}}1.5}}). |
: '''6 * 1.5 = 9.''' | : '''6 * 1.5 = 9.''' | ||
Revision as of 00:08, 30 May 2012
Flag: | VeteranSight |
File(s): | rules(md).ini |
Values: | float |
Default: | 1.0 |
Applicable to: | N/A |
This is one of the several Veteran Factors that control the bonuses given by VeteranAbilities and EliteAbilities. VeteranSight is a straight multiplier to the Sight of units that benefit from the SIGHT promotional bonus. Contrary to popular belief, these bonuses do not stack, meaning that a SIGHT elite bonus will not further increase the sight of a unit with a SIGHT veteran bonus.
Example: if the unit's Sight is 6, then it would be increased to 9 (assuming VeteranSight=1.5).
- 6 * 1.5 = 9.