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Difference between revisions of "WarpIn"

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{{DeeZireInclusion}}<br />
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{{Flag
This specifies the animation to display at the location when an object with the teleport Locomotor= appears in a cell. The animation must be from the [Animations]list and be defined in ART.INI. NOTE: although this is parsed, it does not get used by Red Alert 2 which seems to play the animation defined in WarpOut= instead. The WARPIN.SHP animation in Red Alert 2 does not get used and is corrupt - it is actually the WAKE2.SHP image from Tiberian Sun and remains in the Tiberian Sun animation palette.
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|name=WarpIn
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|files={{Categ|ini=rules}}
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|values={{values|strings}}
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|default=null
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|types={{Categ|General}}
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|ra2=yes
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|yr=yes
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|rp=yes
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|ra2obsolete=yes
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}}
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Is supposed to specify an animation that is played when a teleporting unit arrives at the destination cell, but is actually unused, as the game plays the <tt>[[WarpOut]]=</tt> animation instead.

Latest revision as of 14:19, 8 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: WarpIn
File(s): rules(md).ini
Values: Strings: Normal text.
Default: null
Applicable to: General

Cc cnrdelete-all.pngLogic related to WarpIn, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Is supposed to specify an animation that is played when a teleporting unit arrives at the destination cell, but is actually unused, as the game plays the WarpOut= animation instead.