ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "ZAdjust"
From ModEnc
(Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{Values|int}} |default=0 |types=Animations |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }}...") |
m (This flag does not exist in TS/FS.) |
||
Line 5: | Line 5: | ||
|default=0 | |default=0 | ||
|types=[[Animation|Animations]] | |types=[[Animation|Animations]] | ||
− | |||
− | |||
− | |||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes |
Latest revision as of 00:41, 25 December 2020
Flag: | ZAdjust |
File(s): | Art(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 0 |
Applicable to: | Animations |
This flag adjusts the animation's location on the Z-axis (depth), measured in leptons. Positive values move the animation "away from the screen" or "closer to the ground". Negative values do the opposite.
Adjusting the Z-offset is useful for rendering the animation behind or in front of other animations or objects.
See also
- NormalZAdjust – equivalent flag for BuildingTypes
- ActiveAnimZAdjust – equivalent flag for BuildingTypes's ActiveAnims