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AALimit

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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AALimit
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: AI

Logic related to AALimit, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



Specifies the maximum number of anti-air defense structures a computer player is allowed to have in its base at a time. Once this limit is reached, the computer won't build new AA defenses, only replace lost ones.

As for what counts towards this limit, the computer is hardcoded to check for the building type SAM in Tiberian Dawn or both SAM and AGUN in Red Alert).

In Tiberian Sun To Yuri's Revenge

Although parsed, this flag does nothing.