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BunkerDamageMultiplier

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Flag: BunkerDamageMultiplier
File(s): Rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 1.0
Applicable to: CombatDamage


Defines a global multiplier to the weapons' Damage when those weapons are fired from inside Tank Bunkers.

Note

Although functioning as a multiplier, it cannot alter the sign of the original Damage value through negative values.

This means you cannot use this parameter to convert damage values into healing effects, nor vice versa.
In fact, if a negative value is input, its absolute value will be used for calculation.