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BunkerDamageMultiplier
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| Flag: | BunkerDamageMultiplier |
| File(s): | rules(md).ini |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
| Default: | 1.0 |
| Applicable to: | CombatDamage |
Defines a global multiplier to the weapons' Damage when those weapons are fired from inside Tank Bunkers.
Notes
Although functioning as a multiplier, it cannot alter the sign of the original Damage value through negative values.
This means you cannot use this parameter to convert damage values into healing effects, nor vice versa.
- In fact, if a negative value is input, its absolute value will be used for calculation.
References
Starting from Phobos Build#48, the bonuses provided by the Tank Bunker and the sound effects for entering/exiting the Tank Bunker can be customized on the building itself. Refer to Phobos documentation.
- Currently, this does not include BunkerWeaponRangeBonus.