ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
BunkerDamageMultiplier
Jump to navigation
Jump to search
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Flag: | BunkerDamageMultiplier |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | 1.0 |
Applicable to: | CombatDamage |
Defines a global multiplier to the weapons' Damage when those weapons are fired from inside Tank Bunkers.
Notes
Although functioning as a multiplier, it cannot alter the sign of the original Damage value through negative values.
This means you cannot use this parameter to convert damage values into healing effects, nor vice versa.
- In fact, if a negative value is input, its absolute value will be used for calculation.