ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
ChronoMinimumDelay
Jump to navigation
Jump to search
Flag: | ChronoMinimumDelay |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | 0 |
Applicable to: | [General] |
This flag specifies the minimum amount of time in frames that it takes for a unit with Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} (chronoshift) to phase in1 after moving to a new location.
Phase-in time may only be longer than ChronoMinimumDelay if [General]→ChronoTrigger=yes and the unit moves a sufficient distance in leptons of at least [General]→ChronoRangeMinimum. In that case, the exact time depends on [General]→ChronoDistanceFactor.
See also
Notes
1 ↑ While a unit is phasing in it cannot move or fire any weapons, but it can still take damage and perform some auxilliary functions such as deploying.