ChronoSparkle1
| Flag: | ChronoSparkle1 |
| File(s): | rules(md).ini |
| Values: | Strings: Normal text. (Limited to: Animations) |
| Default: | none |
| Applicable to: | General |
Defines the spark animation generated on objects in the warping state.
Notes
There are two ways to enter this state:
- The cooldown state of chrono movement[1];
- When an object is being attacked by a warhead with Temporal=yes but has not been completely erased.
When an object is in the warping state, this animation is created every 24 frames.
When a BuildingType is in the warping state and the value of MaxNumberOccupants is greater than 0, it will be created at each position set by MuzzleFlashX.
- At this time, the ZAdjust of the animation is hardcoded to -200.
Automatic List Inclusion
Animation used as values for this flag are automatically listed under the internal [Animations] array. However no harm can be done by listing them manually.
Footnotes
- ↑ Including the 60-frame time before a unit is moved by a super weapon of Type=ChronoSphere and the period after a unit with Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} (Teleport) moves to the target point
References
Starting from Phobos Build#36, this interval can be freely set by modders in the INI file, and it allows changing the creation rules on BuildingType, for example, only creating at the muzzle flash coordinates of current occupants. Refer to Phobos documentation.