CloningFacility
| Flag: | CloningFacility |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | BuildingTypes |
| |
Defines whether this building will clone all VehicleTypes with the same Naval setting as itself that are Cloneable=yes and ClonedAt=none. This is the VehicleType version of the Cloning Vats.
Notes
Cloning will ignore buildings with Factory= set. Note that Factory is not what causes the units to walk or drive out properly, WeaponsFactory=yes, GDIBarracks=yes, NODBarracks=yes and YuriBarracks=yes are.
If ClonedAt is specified, neither Cloning=yes nor CloningFacility=yes will clone the object.
Bugs/Side-Effects/Unexpected Limitations
Although WeaponsFactory=yes only allows vehicles to exit from the building's passage like a normal factory, rather than instantly exiting, this also causes that when the user does not disable AI cloning production via [GlobalControls], the engine does not judge the current factory as being in a busy state. Furthermore, for every Factory that the AI has that will be cloned by this CloningFacility, the number of vehicles being cloned in the CloningFacility increases by one. However, this does not mean that they can all exit the CloningFacility normally; they often get stuck.
- This bug has been fixed in Phobos Build#49.
See Also
- ClonedAs (Ares Only)