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CurleyShuffle

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Flag: CurleyShuffle[1]
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: General


Determines if helicopter-like aircraft will move in-between shots at a target.

When the position is not changed, only the first fire consumes ammunition.

Starting from Red Alert 2, a new flag named Fighter has been added, and the effects described here are all for when it is set to no.

Notes

Even when enabled, it does not move once between every two shots as stated in Westwood's comment; instead, it fires two shots at one position and then moves once.

If disabled, all armed aircraft with a ROT>1 projectile (i.e. those that don't perform a 'sweep' over their target, like the Orca Bomber in Tiberian Sun, but instead hover over or near it) will not expend their ammo unless they change their position. The aircraft will continue to fire at the target endlessly until it is destroyed, or the aircraft switches its position.

Footnotes

  1. Named after American comedian Jerome 'Curly' Howard (with a typo, of course), one of the Three Stooges.

References

In Vinifera, this can be configured for individual AircraftTypes. Refer to Vinifera documentation.

See Also

Strafing