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DamageSelf
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| Flag: | DamageSelf |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Can the weapons fired by this unit cause damage to itself?
- This is a fix for [NAMISL] in Yuri's Revenge. Since by default a unit cannot damage itself, in Red Alert 2 it's continuously nuke a nuclear missile silo without causing any damage - which is obviously unreasonable.
Bugs/Side-Effects/Unexpected Limitations
Technos in the air are not controlled by this logic and can always damage themselves.
- This bug has been fixed in Phobos Build#48.
References
Starting from Phobos Build#29, each warhead can microscopically define this behavior, rather than always being set only on techno. Refer to Phobos documentation.