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DamageSelf

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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DamageSelf
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Can the weapons fired by this unit cause damage to itself?

  • This is a fix for [NAMISL] in Yuri's Revenge. Since by default a unit cannot damage itself, in Red Alert 2 it's continuously nuke a nuclear missile silo without causing any damage - which is obviously unreasonable.

Bugs/Side-Effects/Unexpected Limitations

Technos in the air are not controlled by this logic and can always damage themselves.

  • This bug has been fixed in Phobos Build#48.

References

Starting from Phobos Build#29, each warhead can microscopically define this behavior, rather than always being set only on techno. Refer to Phobos documentation.

See Also

AttachEffect