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DamageSelf
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Flag: | DamageSelf |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Can the weapons fired by this unit cause damage to itself?
- This is a fix for [NAMISL] in Yuri's Revenge. Since by default a unit cannot damage itself, in Red Alert 2 it's continuously nuke a nuclear missile silo without causing any damage - which is obviously unreasonable.