DebrisAnims
| Flag: | DebrisAnims |
| File(s): | rules(md).ini |
| Values: | Comma-separated list of strings. (Limited to: Animations) |
| Default: | [General]→MetallicDebris= |
| Applicable to: | Warheads (Phobos Only), TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Define a shape debris animations list that overrides the use of [MetallicDebris]→MetallicDebris= when a unit with MaxDebris > 0 and no DebrisTypes (VoxelAnims) listed is destroyed.
Notes
Westwood extended other debris flags from TechnoType to WarheadType in Yuri's Revenge, and actually applied this new feature on Brute's weapon, but missed this line, so it couldn't be used to customize the shape debris types that can be created for warhead.
Automatic List Inclusion
Animation used as values for this flag are automatically listed under the internal [Animations] array. However no harm can be done by listing them manually.
Trivia
In vanilla Yuri's Revenge 1.001, Westwood misspelled the term as DebrisAnim as many as 105 times, causing many objects to actually use the default value.
References
Starting from Phobos Build34, DebrisAnims is extended to WarheadType, and it can be customized whether to create debris when a warhead detonates on a water cell. Refer to Phobos documentation.