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EliteStageN
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Flag: | EliteStageN |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Applicable to: | VehicleTypes,AircraftTypes,BuildingTypes |
Specifies the delay in frames (interval) between each stage of this objects Elite weapon if it also has IsGattling=yes set, thus determines how long it takes to progress through those stages. The last stage is used to determine what the maximum firing timer can be. Once the weapon hits this, it will stop increasing. If this is larger than the previous stage, then it will have a grace period once the weapon stops firing before it needs to drop down to the lower weapon. You should therefore specify one EliteStageN= for each one of the WeaponStages= you have specified, with 'N' representing each subsequent stage starting at '1' .
(Yuri's Revenge Only)
Bugs/Side-Effects/Unexpected Limitations
- If EliteStageX is less than EliteStage1 (EliteStage1=200 EliteStage2=400 EliteStage3=0) TechnoTypes, only two weapons will be used. (Weapon1,EliteWeapon1,Weapon2,EliteWeapon2) Even if using logic IsGattling=yes whatever.