IsGattling
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Flag: | IsGattling |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | VehicleTypes, BuildingTypes |
If set, specifies that this object uses a Gattling Weapon System, which consists of multiple weapon stages. Originally used on the Gattling Tank/Cannon.
Odd number weapons are normally assigned to attack only on the ground (AG=yes) while even numbered weapons are normally assigned to attack air only (AA=yes). Even if you specify even-numbered weapons to attack on the ground, TechnoTypes will only use weapons(Weapon1=, EliteWeapon1= [Odd number weapons]) to attack the target.
Bugs/Side-Effects/Unexpected Limitations
If a VehicleTypes has IsSimpleDeployer=yes then it will force Weapon2 and EliteWeapon2 over gattling logic.
IsGattling=true can not fall back to secondary weapon slot (even-numbered WeaponX slots) if primary one (odd-numbered) cannot fire at current target
- This bug has been fixed in Phobos Build#34.
There will be no sequence for Weapon4 and Weapon6 with IsGattling=yes logic, only Report changes in order of weapons.
- However, DeployFireWeapon can still be used to control whether to use Weapon 1 or Weapon 2 in deployment mode.
Although it is not possible to replace weapons, the counter accumulates normally (that's why there were changes in the Report), so after undeploy, the corresponding stage's weapon will be used (of course, RateDown caused by deployment interruption firing will also be calculated).
- This is very similar to WeaponXTurretLocked.
Disables Report for any weapon if it is used with InfantryTypes; Can be solved by:
- 1.adding tags Report=your desired sound for the animations listed in the Anim or AnimList section).
- 2.adding tags DiskLaser=yes to the weapon of InfantryTypes (Side effect gets additional sound from tags DiskLaserChargeUp and Tag side effects DiskLaser=yes).
Adding the tag IsGattling=yes (without any additional logic involved) to TechnoTypes will make those Secondary and EliteSecondary of TechnoTypes ignored (except for weapons that come from Deployer=yes and DeployFire=yes tags).
Adding the tag IsGattling=yes (without any additional logic involved) to VehicleTypes(UnitNavalTypes) will make those Secondary and EliteSecondary of VehicleTypes(UnitNavalTypes) ignored (except for weapons that come from Deployer=yes and DeployFire=yes tags).
VehicleTypes(UnitNavalTypes) in water can attack on land if their Primary or ElitePrimary can attack on land or have LandTargeting=2 (in some cases, those units will ignore it).