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EngineerRepairable
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| Flag: | EngineerRepairable |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | [BuildingType]→Repairable= |
| Extension Version: | 2.0+. |
| Applicable to: | BuildingTypes |
| |
Whether engineers can repair this building.
Notes
If no, the building might still be repaired by the normal building repair (ClickRepairable=yes), but Engineers cannot be used to restore full health instantly.
See Also
- Repairable
- RepairStopOnInsufficientFunds (Ares Only)