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EnterGrinderSound

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Flag: EnterGrinderSound
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: AudioVisual,TechnoTypes


Default sound to play when a unit enters a BuildingType with Grinding=yes set. Can be any sound as defined in the SOUND.INI file.

Bugs/Side-Effects/Unexpected Limitations

In the original game, although this Flag also exists under TechnoType, in practice only the global settings are ultimately used.

  • This bug has been fixed in Phobos Build#47.

Note

If you want to hear a different sound for BuildingTypes without Phobos, you can disable this flag (EnterGrinderSound=dummy) and use SpecialAnim instead.