Full
| Flag: | Full |
| File(s): | ai(md).ini, maps |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Applicable to: | TeamTypes |
Full: For Harvesters
This flag specifies whether any harvesters, ore miners or weed eaters in this team should start with full storage. If set, any harvesters/miners in the team are filled with green Tiberium/ore.
Full: For Transporters
In Tiberian Sun, when you spawn a team whose taskforce includes a transport (any unit with Passengers>0), any other units in the taskforce will always spawn inside the transport, even if the units wouldn't normally be able to enter the transport. In Red Alert 2 and Yuri's Revenge, this behavior is tied to Full instead. If disabled, the units spawn side-by-side. If enabled, the transport vehicle(s) in the team will be full by other units, regardless of the other units' Size and Category. It also completely ignores the SizeLimit and Passengers of the transport, making something as ridiculous as "12 Kirovs inside an IFV".
Additional information
When the team has multiple same or different types of transport vehicles, the game acts rather weird. Sometimes, one type of transport(s) will be full by the other type(s): "Transport A is inside Transport B". Sometimes, it'll be completely random: "Some Transport A are inside Transport B and vice-versa". Sometimes, the game just can't handle these shenanigans and crashes when the TeamTypes is about to be created in the map.
It is encouraged to conduct experiments with this flag and report back here.
