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GapGenerator

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Flag: GapGenerator
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


Can be set to 'yes' or 'no' and determines whether or not this BuildingTypes generates a 'gap' (shroud) around itself and any objects around it.

Note

  • AI is not affected by the obscuration, even if you have Gap Generator all over the map it is useless.

See Also