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GapGenerator
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Flag: | GapGenerator |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | BuildingTypes |
Can be set to 'yes' or 'no' and determines whether or not this BuildingTypes generates a 'gap' (shroud) around itself and any objects around it.
Note
- AI is not affected by the obscuration, even if you have Gap Generator all over the map it is useless.