ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
SuperGapRadiusInCells
Jump to navigation
Jump to search
| Flag: | SuperGapRadiusInCells |
| File(s): | rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | 0 |
| Applicable to: | BuildingTypes |
Specifies the radius, in cells, that a building with GapGenerator=yes uses for the 'gap' (shroud-generating) effect when in high-power mode, which can be manually switched to by the player when the power surplus exceeds the value specified by ExtraPower=.
Notes
This is part of the Allied Gap Generator logic in vanilla; when the power surplus is less than the required power specified by ExtraPower=, it will automatically switch to the range defined by GapRadiusInCells=.
Bugs/Side-Effects/Unexpected Limitations
Values over 127 result in no shroud being generated at all.
- Ares 3.0 has expanded the effective gap creation range, and within the practically required scope, it no longer has range limitations.
See ShroudGrow#Bugs.