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HomingScatter
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Flag: | HomingScatter |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). (Limited to: range in cells) |
Default: | 2.0 |
Applicable to: | CombatDamage |
Logic related to HomingScatter, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge. |
Defined in the CombatDamage section, this specifies the maximum distance in cells that inaccurate arcing projectiles will scatter.
Red Alert
A projectile is inaccurate if it has Inaccurate=yes set, or it has been fired by a unit on the move. A projectile is also inaccurate if it is targeting a cell or infantry with either the warhead AP or a warhead with Ranged=yes.
If Arcing=yes, the projectile's facing will be altered slightly and the target is scattered up to HomingScatter cells in a random direction.
Tiberian Sun and Red Alert 2
Tiberian Sun and Red Alert 2 both read HomingScatter, but the value is not used.