ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
IgnoresFirestorm
Jump to navigation
Jump to search
| Flag: | IgnoresFirestorm |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | TechnoTypes: AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes as well as ObjectTypes: Animations, Projectiles, TMPTiles, OverlayTypes, ParticleSystems, Particles, SmudgeTypes, TerrainTypes and VoxelAnimTypes |
| |
Whether or not this unit, aircraft, infantry, or projectile ignores active FirestormWall=yes sections. If no, the object is destroyed when it comes in contact with the Firestorm, otherwise it is allowed to pass unharmed.
Notes
This tag is parsed in Red Alert 2 and Yuri's Revenge, but as Firestorm Walls cannot be activated, it serves no purpose.
References
Ares has restored this logic, refer to documentation. In Ares earlier versions, SubjectToFirewall was also utilized to achieve this effect.
Firestorm system
[BuildingType]
- FirestormWall
- Firestorm.Wall (Ares Only)
[Projectile]
[General]
[CombatDamage]
[AudioVisual]
[SuperWeaponType]
- RechargeTime
- SW.ChargeToDrainRatio (Ares Only)
- SW.Unstoppable (Ares Only)
Map Trigger Actions