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IgnoresFirestorm

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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IgnoresFirestorm
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TechnoTypes: AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes
as well as ObjectTypes: Animations, Projectiles, TMPTiles, OverlayTypes, ParticleSystems, Particles, SmudgeTypes, TerrainTypes and VoxelAnimTypes

Logic related to IgnoresFirestorm, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Whether or not this unit, aircraft, infantry, or projectile ignores active FirestormWall=yes sections. If no, the object is destroyed when it comes in contact with the Firestorm, otherwise it is allowed to pass unharmed.

Notes

This tag is parsed in Red Alert 2 and Yuri's Revenge, but as Firestorm Walls cannot be activated, it serves no purpose.

References

Ares has restored this logic, refer to documentation. In Ares earlier versions, SubjectToFirewall was also utilized to achieve this effect.

Firestorm system

[BuildingType]

[Projectile]

[General]

[CombatDamage]

[AudioVisual]

[SuperWeaponType]

Map Trigger Actions

See Also