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IonGreen
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Flag: | IonGreen |
File(s): | Maps |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | 1.0 |
Applicable to: | Lighting |
Specifies the amount of green tint to apply to the map's ambient cell lighting during ion storm (Tiberian Sun) or lightning storm (Red Alert 2 and Yuri's Revenge). Default's to 1.0, which applies no tint. Higher values increase the amount of green tint, lower values decrease it.
Notes
- Objects using the unit palette (unit*.pal) are not tinted. This includes all units and player-owned buildings, Tiberium/ore, etc. Therefore, it is recommended that the map's IonRed, IonGreen, and IonBlue values together average at 1.0, else these objects will stand out in a visually unpleasant way during a storm.
- Negative values work, as long as at least one other color component (IonRed or IonBlue) is above zero. Otherwise the map will appear pitch black.