IsRadEruption
| Flag: | IsRadEruption |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | Weapons |
Only for weapons with IsRadBeam=no.
If set, the game will draw some lines to cover the affected area in a pattern resembling an umbrella.
This was originally intended for the Desolator's Rad Eruption weapon, but is unused.
Notes
When the weapon is fired, this will draw arcs from the center of the firing unit to the points on the ground directly beneath the 4 vertices and 4 midpoints of the sides of a square (which appears as a diamond on the screen) area with the warhead's CellSpread value as the apothem, with amplitudes randomly ranging from 100.0 to 500.0, use the color defined by [Radiation]→RadColor=, for a random duration between 5 and 20 frames.
- Or, in other words, the lines connecting these eight points form the circumscribed square of the CellSpread range.
The color of IsRadEruption does not check whether the warhead has Temporal=yes like IsRadBeam does, but always uses [Radiation]→RadColor.
- And this cannot be customized using [Weapon]→Beam.Color= and [Weapon]→Beam.IsHouseColor= introduced by Ares.
See Also
- Beam.Duration (Ares Only)
- Beam.Amplitude (Ares Only)