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ManualReload
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| Flag: | ManualReload |
| File(s): | rules(md).ini |
| Values: | boolean |
| Default: | no for VehicleTypes; yes for AircraftTypes |
| Applicable to: | VehicleTypes, AircraftTypes |
Can this unit replenish ammunition by docking with buildings in its Dock= list that have UnitReload=yes
Notes
The flag name is somewhat misleading. This only allows it to have an additional method of ammunition replenishment, rather than prohibiting automatic ammunition reload.
Bugs/Side-Effects/Unexpected Limitations
When firing when ammunition is full, the actual amount of ammunition consumed for this firing is Ammo (Weapon) - ReloadAmount (both are newly added from Ares).
- You can avoid this by specifying ReloadAmount=0.
- In fact, if you want to make a Mine Layer like RA1, in order to make it necessary for the unit to return to a specific building to replenish the mines, this is actually something you should have done.
Correspondingly, if your [Weapon]→Ammo<=ReloadAmount will cause this unit to be unable to rely solely on firing to consume ammunition.
See Also
- Ammo
- Reload
- EmptyReload
- InitialAmmo
- ReloadAmount (Ares Only)
- EmptyReloadAmount (Ares Only)