Maps/Section: Tubes
Flag: | Maps/Section: Tubes |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
The section takes the form of a numbered list, starting at '0', with each number representing a single tunnel. Note that if your tunnel is 3 cells wide, it is actually 3 tunnels (joined together to make one wider one) since one tunnel is only one cell in width. Here is a typical entry from this section;-
0=65,105,0,67,82,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1
Each entry takes the following format;-
N=X_ENTRANCE,Y_ENTRANCE,DIRECTION,X_EXIT,Y_EXIT,N,N,N,N,N,N,N...
X_ENTRANCE
This is the X axis value of the entrance cell to the tunnel. Derived in the same way as a waypoints X value.
Y_ENTRANCE
This is the Y axis value of the entrance cell to the tunnel. Derived in the same way as a waypoints Y value.
DIRECTION
Specifies the direction that units will enter and exit the tunnel. Valid numbers are 0 - 7 with '0' representing North East going clockwise until you reach '7' for North.
X_EXIT
This is the X axis value of the exit cell from the tunnel. Derived in the same way as a waypoints X value.
Y_EXIT
This is the Y axis value of the exit cell from the tunnel. Derived in the same way as a waypoints Y value.
N,N,N,N,N,N,N...